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I am a Computer Animation Specialist currently working as a Software Engineer at Meta Reality Labs. My work and research interests revolve around character animation, full-body locomotion, secondary-motion, VR, physics-based animation, animation systems and geometry processing. Prior I was a post-doctoral researcher at the Smart Geometry Processing Group at University College London, UK. I received my PhD from RWTH Aachen University where I was a member of the Animation Group at the Visual Computing Institute. Further, I received my MSc degree in Computational Engineering from TU Darmstadt, Germany.

Publications

A Survey on SPH Methods in Computer Graphics

A Survey on SPH Methods in Computer Graphics

Computer Graphics Forum (2022)

Implicit Frictional Boundary Handling for SPH

Implicit Frictional Boundary Handling for SPH

IEEE Transactions on Visualization and Computer Graphics (2020)

Smoothed Particle Hydrodynamics: Techniques for the Physics Based Simulation of Fluids and Solids

Smoothed Particle Hydrodynamics: Techniques for the Physics Based Simulation of Fluids and Solids

Eurographics Tutorials (2019)

Volume Maps: An Implicit Boundary Representation for SPH

Volume Maps: An Implicit Boundary Representation for SPH

ACM SIGGRAPH Motion in Games (2019)

Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids

Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids

PhD Thesis (2018)

Fast Corotated FEM using Operator Splitting

Fast Corotated FEM using Operator Splitting

Computer Graphics Forum (2018)

Turbulent Micropolar SPH Fluids with Foam

Turbulent Micropolar SPH Fluids with Foam

IEEE Transactions on Visualization and Computer Graphics (2018)

A Physically Consistent Implicit Viscosity Solver for SPH Fluids

A Physically Consistent Implicit Viscosity Solver for SPH Fluids

Computer Graphics Forum (2018)

Robust eXtended Finite Elements for Complex Cutting of Deformables

Robust eXtended Finite Elements for Complex Cutting of Deformables

ACM Transactions on Graphics (2017)

Divergence-Free SPH for Incompressible and Viscous Fluids

Divergence-Free SPH for Incompressible and Viscous Fluids

IEEE Transactions on Visualization and Computer Graphics (2017)

An hp-adaptive Discretization Algorithm for Signed Distance Field Generation

An hp-adaptive Discretization Algorithm for Signed Distance Field Generation

IEEE Transactions on Visualization and Computer Graphics (2017)

A Micropolar Material Model for Turbulent SPH Fluids

A Micropolar Material Model for Turbulent SPH Fluids

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2017)

Density Maps for Improved SPH Boundary Handling

Density Maps for Improved SPH Boundary Handling

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2017)

Hierarchical hp-adaptive Signed Distance Fields

Hierarchical hp-adaptive Signed Distance Fields

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2016)

Projective Fluids

Projective Fluids

ACM SIGGRAPH Motion in Games (2016)

Divergence-Free Smoothed Particle Hydrodynamics

Divergence-Free Smoothed Particle Hydrodynamics

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2015)

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation

Adaptive Tetrahedral Meshes for Brittle Fracture Simulation

ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2014)

Position Based Simulation of Continuous Materials

Position Based Simulation of Continuous Materials

Computers & Graphics (2014)

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